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Fountain

Playing with water simulations in Blender. The new mantaflow FLIP system works much better than the old one... ​​​​​A combination of free, paid and self-modelled assets were used.

A particle system was used for the spray and the bubbles in the water, which was then weight-painted to match the correct areas of impact.

A particle system was used for the spray and the bubbles in the water, which was then weight-painted to match the correct areas of impact.

The model was texture painted to match the 'wet' areas of the water simulation for extra realism.

The model was texture painted to match the 'wet' areas of the water simulation for extra realism.